Autocraft released on Steam October 15th!

After releasing a private alpha 3 weeks ago we’ve been constantly updating the game at least one a week, and now have 37 challenge levels, and over 100+ vehicle parts to create with.
We’ve been watching a LOT of the Youtube let’s play videos to refine the game (which is the perfect source for playtesting). The main 37 level champion is a polished complete experience, but we still feel the game is good for early access since we want to continue to experiment with new game modes and Sandbox options.

We are launching the game at $9.99 with a 15% discount – discuss and share content on our Steam Community Hub

Announcing a new project: Autocraft

We are announcing a new game project! Autocraft – a physics based puzzle game for PC and eventually mobile.

We are currently in beta testing with Apotheon, and hopefully submitting for PS4 certification soon. Throughout Apotheon’s development I’ve been working on Autocraft as a side project – with 3d artist Harley Price, and level designer Berkley Staite. Since Autocraft is the type of project that is best built with a community, we’ve decided to release it as ‘Early Alpha Access’ on it’s website to get it to players ASAP. By ordering the game now player’s will receive immediate alpha access (through a key redeemable on Steam, Windows only currently), and all future updates.

Inspired by games such as Bad Piggie’s and Kerbal Space Program, Autocraft is a game about constructing vehicles and other automatons to accomplish objectives. Currently the game has 21 challenge levels, and a sandbox mode for experimentation. We are still prototyping the design of the Sandbox area and other game modes, but feel the game is fun enough to release to players in alpha now.

We also have a Steam Community Hub for players to discuss the game and share creations.